Major systems, and first one to work on
Retro Karting League » Devlog
Here are what I consider to be the major systems/components of the game. They can be worked on roughly independently.
- Racing physics
- Track generation
- Accounts / multiplayer / social
- Visual style
- Different controls/inputs
Have decided to make a start on (1).
Testing (and very ugly) place holder graphics in place.
Retro Karting League
More posts
- Procedural track generationMay 06, 2022
- Kart controllerApr 24, 2022
- First postApr 01, 2022
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