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Retro Karting League

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Devlog

  • Procedural track generation
    May 06, 2022 by SporkTank
    3
    #procedural-generation, #race-track
    After tweaking the base kart controller (for straight line driving) I wasn't sure how to start on the more fun aspects (sliding, turbos, jumping, etc.), and thought it might be better to have a more r... Continue reading
  • Kart controller
    April 24, 2022 by SporkTank
    4
    (This all happened prior to Godot Wild Jam #44 so the details might be a little sketchy.) Inspired by a Youtube video ( https://www.youtube.com/watch?v=Ki-tWT50cEQ ) and Twitter post ( https://twitter... Continue reading
  • Major systems, and first one to work on
    April 05, 2022 by SporkTank
    Here are what I consider to be the major systems/components of the game. They can be worked on roughly independently. Racing physics Track generation Accounts / multiplayer / social Visual style Diffe... Continue reading
  • First post
    April 01, 2022 by SporkTank
    Starting the project today, working full-time for 8-12 weeks (aside from gamejams), let's see what we can get done. :) Need to come up with a snappier description, but the following will do for now. R... Continue reading
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