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Devlog
Retro Karting League
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Devlog
Procedural track generation
May 06, 2022
by
SporkTank
3
#procedural-generation, #race-track
After tweaking the base kart controller (for straight line driving) I wasn't sure how to start on the more fun aspects (sliding, turbos, jumping, etc.), and thought it might be better to have a more r...
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Kart controller
April 24, 2022
by
SporkTank
4
(This all happened prior to Godot Wild Jam #44 so the details might be a little sketchy.) Inspired by a Youtube video ( https://www.youtube.com/watch?v=Ki-tWT50cEQ ) and Twitter post ( https://twitter...
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Major systems, and first one to work on
April 05, 2022
by
SporkTank
Here are what I consider to be the major systems/components of the game. They can be worked on roughly independently. Racing physics Track generation Accounts / multiplayer / social Visual style Diffe...
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First post
April 01, 2022
by
SporkTank
Starting the project today, working full-time for 8-12 weeks (aside from gamejams), let's see what we can get done. :) Need to come up with a snappier description, but the following will do for now. R...
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